![[Graphics:../Images/index_gr_63.gif]](../Images/index_gr_63.gif)
First, find the point of intersection (Q):
![[Graphics:../Images/index_gr_64.gif]](../Images/index_gr_64.gif)
![[Graphics:../Images/index_gr_66.gif]](../Images/index_gr_66.gif)
We know point P by inspection:
![[Graphics:../Images/index_gr_68.gif]](../Images/index_gr_68.gif)
So, the equation for the line is:
![[Graphics:../Images/index_gr_71.gif]](../Images/index_gr_71.gif)
![[Graphics:../Images/index_gr_73.gif]](../Images/index_gr_73.gif)
![[Graphics:../Images/index_gr_75.gif]](../Images/index_gr_75.gif)
This has an extra set of curly brackets (and that will matter later), but we can fix that by using Flatten:
![[Graphics:../Images/index_gr_78.gif]](../Images/index_gr_78.gif)
So, now for the grand finale... As ,
![[Graphics:../Images/index_gr_81.gif]](../Images/index_gr_81.gif)
I have to admit that this didn't fit in with my initial guess about what would happen (why 4?). So, to help visualize this, I set up an animation:
![[Graphics:../Images/index_gr_83.gif]](../Images/index_gr_83.gif)
The errors are due to round-off induced division by 0 (i.e., not really a problem). However, this animation looks lousy. Even after explicitly giving a PlotRange (usually this fixes the "jumpiness" here), it still jumps around all over the place. (I consider this a bug in Mathematica; it isn't actually doing what I asked it to.) However, you can fix this by using the command ShowAnimation (this is why I named the above animation):
![[Graphics:../Images/index_gr_102.gif]](../Images/index_gr_102.gif)